Hecusa: Difference between revisions
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=== History === | === History === | ||
=== Projects === | === Projects === | ||
Revision as of 16:31, 6 June 2026
| Hecusa | |
|---|---|
| Identity | Gifted Artificial-Human Inventor with a connection to spirits |
| Theme | Belonging |
| Origin | Scraphovel |
| Pronouns | They/Them |
| Classes | Arcanist (Rework)/Inventor/Invoker |
Hecusa
Hecusa is a young, mischievous mechanic and a protagonist in our campaign.
Physical Description
Hecusa is a pale skinned, nineteen year old human with an uncannily perfect complexion. Their stark white hair and bright red eyes are probably the most notable feature of their appearance being the byproducts of their inception as an artificial human. Their hair is wild and looks unmaintained, though it remains relatively tangle-free. They have a waifish build with rough hands and absolutely horrendous posture.
Their usual outfit consists of a pair of heavy boots and a pair of green overalls, and sometimes leather gloves covered in splotches of black oil.
Personality
Hecusa is troublesome and mischievous little imp, having very little impulse control and ill-developed social skills. They typically act fairly blithe and naive, and have a very simple perspective on things: if they want to do something, they'll simply do it. This leads to them pulling pranks, sticking their nose into matters that don't concern them, and having a rather selfish or self-serving streak. Due to their upbringing in Scraphovel where they were surrounded by outcasts, thieves, and pirates, they have a slightly skewed view on right and wrong, thinking nothing of breaking rules or using underhanded methods to get what they want. Despite this, Hecusa is a kind soul down to the very being. They're unmistakably selfish and will do whatever they want when they want without regard, it just so happens that what they want, more often than not, is to help someone in need.
Hecusa is gifted mechanically, having a natural aptitude for tinkering and absorbing knowledge, though that natural aptitude is somewhat hampered by a lack of formal education.
They speak rather crudely with a slightly prideful tone.
Bonds
TBD
History
Projects
Writing
Character Questions
Arcanist
- Where do your powers come from? Are they a gift from your bloodline?
- Hecusa's powers come both from their nature as an artificial human created specifically to channel spirits and from their kind personality. Those aware of the former would think its solely due to that affinity, however the Arcana would not be as eager to aid them if not for their warm, welcoming soul.
- Have you ever communicated with an Arcanum, or are they silent and distant?
- At first Hecusa was unaware of their sole Arcanum, Semblance. As far as they knew, whenever they were in trouble they would black out only to wake up to see their situation solved. As time progressed, they gradually became aware of and began communicating with Semblance, sometimes able to see and converse with an apparition of the Arcanum taking the form of their appearance while possessed, though manifesting as such is quite draining for the spirit, so it's rarely used. (Think. Yugi and Yami Yugi) Other Arcana would behave similarly as they grow to trust Hecusa more.
- Do people see you as mysterious, powerful, or otherworldly?
- Hecusa is seen as uncanny and inhuman while channeling an Arcanum.
- Are there many practicing your art, or are you the exception?
- Hecusa is a prototype for mass-produced homunculus soldiers which would be able to channel the knowledge and abilities of spirits, thus requiring little to no training for serious power. The research required for their creation was completely destroyed, and their creator remains silent, so there might not be others as complete as them.
Tinkerer
- Did you learn your craft from someone? What is your relationship with them?
- Hecusa learned to tinker with and craft magitech due to tutelage from Captain [INSERT NAME HERE] of the Riptide Pirates who personally built and designed her magitech ship. They refined their skills growing up in Scraphovel. Hecusa admires and respects the captain, who is probably the only person whom they don't speak rudely towards.
- What have you lost in the pursuit of progress and innovation?
- TBD
- Is your craft something revolutionary, or is it an established field of work?
- Magitech
- When an item or effect is created through your abilities, what does it look like?
Invoker
- How did you develop the art of invocation?
- Hecusa developed their art of invocation as a way to give Semblance/(Their Arcanas) some rest. Instead of letting themselves be possessed fully by a spirit for power, they borrow a slight amount of their Arcanum's power and supplement the difference by channeling the nameless and formless spirits in the world through a magitech armament.
- Is there a spirit or elemental creature you have a special bond towards?
- Semblance, the first Spirit they bonded/merged before they were born.
- How do your invocations manifest?
- A two-fold process equally spiritual and magitechnical. The hexagonal shaped magic circuit over their chest flares with mana before spreading down their arm towards their magitech armament, which channels the ambient spirits of their surroundings into a physical phenomenon empowered by the strength of their Arcanas' spirit.
- Are your abilities relatively common, or are you the exception?
- Invokers are rare, but by no means singular. Each unique wellspring possesses a small conclave of invokers who guard the land in secret. Hecusa is unique in that they discovered the most SCUFFED way to invoke natural spirits. For the conclaves, Invokation is an art that Hecusa brute forced their way into.
Arcana
Semblance (Sembly)
Sad Girl Hours. It kinda sucks being dead, and sucks even more when you always have to bail out your vessel whenever they cause trouble on purpose. Gives Samurai or Gladiator vibes, turns Hecusa's magitech armanent (usually a magically projected whip/hookshot thingy) into a sword-like form whenever using a pulse. Unfinished business.
When possessing Hecusa, their hair gains a tint of red and is tied up in a long braid.
